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| variant of = Spirit Guardians | | variant of = Spirit Guardians | ||
| summary = This spell is a variation of the spell [[Spirit Guardians]]. This variant deals {{DamageType|Necrotic}} damage as well as slows the [[Movement Speed|Movement]] of nearby enemies. | | summary = This spell is a variation of the spell [[Spirit Guardians]]. This variant deals {{DamageType|Necrotic}} damage as well as slows the [[Movement Speed|Movement]] of nearby enemies. | ||
| description = Call forth spirits to protect the area around you. Nearby enemies take {{DamageText|3d8|Necrotic}} damage per turn, and their [[Movement Speed]] is halved. Lasts for 10 turns. | | description = Call forth spirits to protect the area around you. | ||
| extra description = Nearby enemies take {{DamageText|3d8|Necrotic}} damage per turn, and their [[Movement Speed]] is halved. Lasts for 10 turns. | |||
| warning = {{Prereq|Caster can't become {{Cond|Invisible}} while [[Concentration|Concentrating]] on this spell.}} | | warning = {{Prereq|Caster can't become {{Cond|Invisible}} while [[Concentration|Concentrating]] on this spell.}} | ||
| cost = action, spell3 | | cost = action, spell3 |