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Spirit Guardians (Radiant): Difference between revisions
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HiddenDragon (talk | contribs) m (HiddenDragon moved page Spirit Guardians: Radiant to Spirit Guardians (Radiant): Actual in game name is still Spirit Guardians) |
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{{SpellPage | |||
| name = Spirit Guardians | | name = Spirit Guardians: Radiant | ||
| image = Spirit Guardians.webp | | image = Spirit Guardians.webp | ||
| controller icon = Spirit Guardians Icon.webp | |||
| icon = Spirit Guardians Unfaded Icon.webp | |||
| level = 3 | | level = 3 | ||
| school = Conjuration | | school = Conjuration | ||
| ritual = | | ritual = | ||
| summary = This spell is a variation of the spell {{SAI|Spirit Guardians}}. This variant deals {{DamageType|Radiant}} damage as well as slows the [[Movement Speed|Movement]] of nearby enemies. | | summary = This spell is a variation of the spell {{SAI|Spirit Guardians}}. This variant deals {{DamageType|Radiant}} damage as well as slows the [[Movement Speed|Movement]] of nearby enemies. | ||
| description = Call forth spirits to protect the area around you. Nearby enemies take {{DamageText|3d8|Radiant}} damage per turn, and their [[Movement Speed]] is halved. Lasts for 10 turns. | | description = Call forth spirits to protect the area around you. | ||
| extra description = Nearby enemies take {{DamageText|3d8|Radiant}} damage per turn, and their [[Movement Speed]] is halved. Lasts for 10 turns. | |||
| warning = Caster can't become {{Cond|Invisible}} while [[Concentration|Concentrating]] on this spell. | |||
Caster can't become {{Cond|Invisible}} while [[Concentration|Concentrating]] on this spell. | |||
| cost = action, spell3 | | cost = action, spell3 | ||
| attack roll = | | attack roll = | ||
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| damage modifier = | | damage modifier = | ||
| damage type = Radiant | | damage type = Radiant | ||
| damage per = | | damage per = | ||
| extra damage = | | extra damage = | ||
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| extra damage per = | | extra damage per = | ||
| concentration = yes | | concentration = yes | ||
| save = WIS | |||
| save dc = caster | |||
| on save = Targets still take half damage. | |||
| range = self | | range = self | ||
| range m = | | range m = | ||
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| condition duration = 10 | | condition duration = 10 | ||
| condition save = Wisdom | | condition save = Wisdom | ||
| condition dc = caster | |||
| area = | | area = | ||
| area category = | | area category = | ||
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| area condition 4 = | | area condition 4 = | ||
| higher levels = When the spell is cast using a 4th Level spell slot or higher, damage increases by {{DamageText|1d8|Radiant}} damage for each spell slot level above 3rd. | | higher levels = When the spell is cast using a 4th Level spell slot or higher, damage increases by {{DamageText|1d8|Radiant}} damage for each spell slot level above 3rd. | ||
| variant of = Spirit Guardians | |||
| notes = | | notes = | ||
| video = | | video = |
Latest revision as of 20:00, 27 April 2024
Spirit Guardians: Radiant is a level 3 conjuration spell. This spell is a variation of the spell . This variant deals Radiant damage as well as slows the Movement of nearby enemies.
Description
Call forth spirits to protect the area around you.
Nearby enemies take 3d8Radiant damage per turn, and their Movement Speed is halved. Lasts for 10 turns.
Caster can't become while Concentrating on this spell.
Properties
- Cost
- Action + Level 3 Spell Slot
- Damage
- 3d8 (3~24) Radiant
- Details
- WIS Save (Spell save DC) (On Save: Targets still take half damage.)
- Range: Self
- AoE: 3 m / 10 ft (Radius)
- Concentration
At higher levels
When the spell is cast using a 4th Level spell slot or higher, damage increases by 1d8Radiant damage for each spell slot level above 3rd.Condition: Spirit Guardians Aura
Duration: 10 turns
Spell save DC Wisdom saving throw
- Spirits protect the affected entity.
- Nearby enemies take 3d8Radiant or 3d8Necrotic damage per turn, and Movement Speed is halved.
- The caster can't become while concentrating on this spell.
- On a successful save, targets still take half damage.
- WIS Save
How to learn
This spell is a variation of: