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''Available to level 1 [[Bard]], [[Cleric]] and level 2 [[Paladin]].''
''Available to level 1 [[Bard]], [[Cleric]] and level 2 [[Paladin]].''
* Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] 18m / 60ft}}
* Range: {{C|[[File:Range Icon.png|frameless|upright=0.1]] 18m / 60ft}}
* Saving Throw: {{C|[[File:Save Throw Icons.png|frameless|upright=0.1]] [[Wisdom]]}}
* Saving Throw: {{C|[[File:Save Throw Icons.png|frameless|upright=0.1]] [[Wisdom]]}}
* Concentration: None
* Concentration: None

Revision as of 15:41, 16 July 2023

Command is a Level 1 Enchantment Spell. This spell allows spellcasters to order their target to flee, move closer, freeze, drop to the ground, or drop their weapon.

"Command a creature to flee, move closer, freeze, drop to the ground, or drop their weapon."

Action Icon.png Action Spell Slot Icon.png Level 1 Spell Slot

Range 18m / 60ft
School Enchantment
Saving Throw Wisdom
Concentration None
Duration 1 turn
Class Bard, Cleric, Paladin

Description

Command a creature to flee, move closer, freeze, drop to the ground, or drop their weapon.

The effect of the command is based on the variant selected.

Properties

Action Icon.png Action + Spell Slot Icon.png Level 1 Spell Slot

Available to level 1 Bard, Cleric and level 2 Paladin.