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Divine Strike: Weapon (Melee): Difference between revisions

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| notes = * Can be done as a post-strike reaction (without spending a Reaction) similar to [[Divine Smite]].
| notes = * Can be done as a post-strike reaction (without spending a Reaction) similar to [[Divine Smite]].
* Critical Hits will also double the damage die.
* Critical Hits will also double the damage die.
| bugs =
* Possible Bug: Divine Strike does not obey the turn recharge outside of turn-based mode.
* Possible Bug: Divine Strike does not obey the turn recharge outside of turn-based mode.
}}
}}
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{{ClericNavbox}}

Revision as of 10:05, 27 April 2024

Divine Strike Weapon Melee.webp

Divine Strike: Weapon (Melee) is a War Domain War Domain Weapon Action and Reaction that deals extra weapon damage upon a melee weapon strike.

Description

Once per turn deal 1d8Damage TypesWeapon in addition to your melee weapon damage.

Properties

Cost
Action
Damage
Normal weapon damage
+
D8 Weapon.png 1d8 (1~8) Damage TypesWeapon
Details
Attack roll
 Melee: 1.5 m / 5  ft
Recharge: Per turn

How to learn

This action is a variation of:
Divine Strike: Weapon Divine Strike: Weapon

Notes

  • Can be done as a post-strike reaction (without spending a Reaction) similar to Divine Smite.
  • Critical Hits will also double the damage die.

Bugs

  • Possible Bug: Divine Strike does not obey the turn recharge outside of turn-based mode.