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Zephyr Flash: Difference between revisions
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{{ | {{Weapon action page | ||
|name=Zephyr Flash | |||
|image=Zephyr Flash.webp | |||
|controller icon=Zephyr Flash Icon.webp | |||
|icon=Zephyr Flash Unfaded Icon.webp | |||
|description=Rush forward, creating an air vortex that blasts foes and possibly inflicts {{Cond|Bleeding}}. | |||
|damage=6d8 | |||
|weapons=Nyrulna | |||
|save = Dexterity | |||
|save dc = 15 | |||
|save effect = negate | |||
|on save = Targets still take half damage. | |||
|damage type=Thunder | |||
|cost = action | |||
|recharge=Short Rest | |||
|condition=Bleeding | |||
|condition save=DEX | |||
|condition duration=3 | |||
|condition dc=15 | |||
|range m=12 | |||
|range ft=40 | |||
|warning=Doesn't provoke Opportunity Attacks. | |||
|notes = | |||
* The attack also pushes targets back by {{distance|m=2|ft=7}} if it hits. | |||
}} | |||
[[Category:Rush_actions]] |
Latest revision as of 23:55, 26 April 2024
Zephyr Flash is a weapon action granted by Nyrulna.
Description
Rush forward, creating an air vortex that blasts foes and possibly inflicts .
Doesn't provoke Opportunity Attacks.
Properties
Condition: Bleeding
Duration: 3 turns
- Creature takes 2Slashing damage at the start of each turn and has Disadvantage on Constitution Saving throws.
- Removed by healing.
How to learn
Granted by the weapons:
Notes
- The attack also pushes targets back by 2 m / 7 ft if it hits.