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Zephyr Break: Difference between revisions
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{{ | {{Weapon action page | ||
|name=Zephyr Break | |name=Zephyr Break | ||
|description=Zephyr Break imitates the effects of the spell {{SAI|Gust of Wind}} while dealing thunder damage. | |description=Zephyr Break imitates the effects of the spell {{SAI|Gust of Wind}} while dealing thunder damage. | ||
|image=Gust of Wind.webp | |image=Gust of Wind.webp | ||
|controller icon = Gust of Wind Icon.webp | |||
|icon=Gust of Wind Unfaded Icon.webp | |||
|weapons=Nyrulna | |weapons=Nyrulna | ||
|range m=12 | |range m=12 |
Latest revision as of 23:55, 26 April 2024
Zephyr Break is a weapon action granted by Nyrulna.
Description
Zephyr Break imitates the effects of the spell
while dealing thunder damage.Properties
- Cost
- Action
- Damage
- 6d6 (6~36) Thunder
- Details
- Attack roll
- STR Save (Spell save DC) (On Save: Targets still take half damage.)
- Range: 12 m / 40 ft
- Recharge: Short rest
Condition: Off Balance
Duration: 2 turns
Spell save DC Strength saving throw
- The affected entity has Disadvantage on Strength and Dexterity Ability checks, and Attack rolls against the entity have Advantage.
- Removed by taking damage or when .
How to learn
Granted by the weapons: