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Divine Strike: Weapon (Melee): Difference between revisions

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(Created page with "{{WeaponActionPage | summary = '''Divine Strike: Weapon (Melee)''' is a {{Class|War Domain}} Weapon Action and Reaction that deals extra weapon damage upon a melee weapon strike. | description = Once per turn deal {{DamageText|1d8|Weapon}} in addition to your melee weapon damage. | image = Divine Strike Weapon Melee.webp | cost = action | damage = weapon | extra damage = 1d8 | extra damage type = Weapon | attack roll = yes | recharge = Per turn | duration = | range = me...")
 
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| summary = '''Divine Strike: Weapon (Melee)''' is a {{Class|War Domain}} Weapon Action and Reaction that deals extra weapon damage upon a melee weapon strike.
| summary = '''Divine Strike: Weapon (Melee)''' is a {{Class|War Domain}} Weapon Action and Reaction that deals extra weapon damage upon a melee weapon strike.
| description = Once per turn deal {{DamageText|1d8|Weapon}} in addition to your melee weapon damage.
| description = Once per turn deal {{DamageText|1d8|Weapon}} in addition to your melee weapon damage.

Revision as of 23:54, 26 April 2024

Divine Strike Weapon Melee.webp

Divine Strike: Weapon (Melee) is a War Domain War Domain Weapon Action and Reaction that deals extra weapon damage upon a melee weapon strike.

Description

Once per turn deal 1d8Damage TypesWeapon in addition to your melee weapon damage.

Properties

Cost
Action
Damage
Normal weapon damage
+
D8 Weapon.png 1d8 (1~8) Damage TypesWeapon
Details
Attack roll
 Melee: 1.5 m / 5  ft
Recharge: Per turn

How to learn

This action is a variation of:
Divine Strike: Weapon Divine Strike: Weapon

Notes

  • Can be done as a post-strike reaction (without spending a Reaction) similar to Divine Smite.
  • Critical Hits will also double the damage die.
  • Possible Bug: Divine Strike does the not obey the turn recharge outside of turn-based mode.