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Slam (Ansur): Difference between revisions
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| description = Slam the ground, possibly knocking nearby targets {{Cond|Prone}}. | | description = Slam the ground, possibly knocking nearby targets {{Cond|Prone}}. | ||
| image = Generic Physical.webp | | image = Generic Physical.webp | ||
| controller icon = Generic Physical Icon.webp | |||
| icon = Generic Physical Unfaded Icon.webp | |||
| cost = action | | cost = action | ||
| concentration = | | concentration = |
Revision as of 21:52, 24 April 2024
For other versions of this ability, see Slam (disambiguation).
Slam is a unique Class Action available to Ansur that deals melee bludgeoning damage.
Description
Slam the ground, possibly knocking nearby targets .
Properties
- Cost:
- Action
- Damage:
- 6d8 (6~48) + Strength modifier Bludgeoning
- Details:
- Attack roll
- Range: 4 m / 13 ft
- AoE: 3 m / 10 ft (Radius)
Condition: Prone
Duration: 2 turns
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Used by creatures: Ansur