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Quake: Difference between revisions
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| summary ='''Quake''' is a Bonus Action used by [[Grym]] that deals damage in a moderately sized area around the caster and has the possibility of knocking all those affected [[Prone]]. | | summary ='''Quake''' is a Bonus Action used by [[Grym]] that deals damage in a moderately sized area around the caster and has the possibility of knocking all those affected [[Prone]]. | ||
| description =Stomp the ground to cause a massive shockwave and knock nearby creatures {{Cond|Prone}}. | | description =Stomp the ground to cause a massive shockwave and knock nearby creatures {{Cond|Prone}}. | ||
|image=Generic Damage.webp | | image = Generic Damage.webp | ||
| controller icon = Generic Damage Icon.webp | |||
| icon = Generic Damage Unfaded Icon.webp | |||
|cost=bonus | |cost=bonus | ||
|damage=3d4 | |damage=3d4 |
Latest revision as of 21:44, 24 April 2024
Quake is a Bonus Action used by Grym that deals damage in a moderately sized area around the caster and has the possibility of knocking all those affected Prone.
Description
Stomp the ground to cause a massive shockwave and knock nearby creatures .
Properties
- Cost:
- Bonus action
- Damage:
- 3d4 (3~12) Bludgeoning
- Details:
- Range: 12 m / {{{range ft}}} ft
- STR Save (Spell save DC)
Condition: Prone
Duration: 2 turns
Spell save DC Strength saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Used by creatures: Grym