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Healing Vapours: Difference between revisions
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If you are {{Cond|Poisoned}}, the water is tainted, and instead of healing it deals {{DamageText|2d8|Poison}} damage to nearby creatures. | If you are {{Cond|Poisoned}}, the water is tainted, and instead of healing it deals {{DamageText|2d8|Poison}} damage to nearby creatures. | ||
| image = | | image = Generic Healing.webp | ||
| controller icon = Generic Healing Icon.webp | |||
| icon = Generic Healing Unfaded Icon.webp | |||
| cost = action | | cost = action | ||
| concentration = | | concentration = |
Revision as of 21:04, 24 April 2024
Healing Vapours is a Water Myrmidon action. You can use this ability to heal nearby creatures or hurt them if you are poisoned.
Description
Exude water vapour with your general elemental dampness, healing nearby creatures for 2d8hit points.
If you are , the water is tainted, and instead of healing it deals 2d8Poison damage to nearby creatures.
Properties
- Cost:
- Action
- Damage:
- 2d8 (2~16) hit points (conditional)
- + 2d8 (2~16) Poison (conditional)
- Details:
- AoE: 9 m / 30 ft (Radius)
- Creates Area: Water
Condition: Wet
Area: Water
Water
Duration: 3 turns
AoE: 9 m / 30 ft (Radius)
Douses unprotected flames. Can be electrified or frozen.
- Type: Surface
How to learn
Used by creatures: Water Myrmidon