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Heat (Condition): Difference between revisions

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(made it clearer that the condition only works on spells and attacks that deal fire damage themselves)
 
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{{ConditionPage
{{ConditionPage
| name = Heat
| name = Heat
| effects =
| effects = * Engulfed by a vengeful fire. Takes {{DamageText|1d4|Fire}} damage each turn, but can use {{sai|Heat Convergence}}.<!--
Engulfed by a vengeful fire. Takes {{DamageText | 1d4 | Fire}} each turn, but can use {{SmIconLink|Heat Convergence Icon.png|Heat Convergence}}.
Cannot use {{Cond|Heat}} because referencing self just doesn't work out.-->
*'''Heat Convergence''' consumes all remaining turns of '''Heat''' to deal extra {{DamageType|Fire|Fire}} damage on their next fire spell or attack.
*'''Heat''' has a maximum {{duration|7}}.
| stack id = MAG_FIRE_HEAT
| tick type = start turn
| properties = Burning, DisableOverhead
| stack type = additive
| suppress sources = yes
| notes =
}}
 
== Sources of Heat ==
* {{MdRarityItem|Cinder Shoes}}: Whenever you {{Cond|Burning|Burn}} an enemy, you gain 2 turns of {{cond|Heat}}.
 
* {{MdRarityItem|Fireheart}}: Whenever you take {{DamageType|Fire}} damage dealt by another creature, you gain 2 turns of [[Heat (Condition)|Heat]].


Heat Convergence consumes your '''Heat''' to fuel a powerful attack.
* {{MdRarityItem|Thermoarcanic Gloves}}: Whenever you deal {{DamageType|Fire}} damage, you gain 2 turns of {{cond|Heat}}.
}}


==Notes==
* {{MdRarityItem|Ring of Self Immolation}}: Once per short rest you may set yourself on fire as a {{resource|bonus}} to gain {{Cond|Heat}} for 2 turns.


* '''Heat''' has a maximum duration of 7 turns.
* {{MdRarityItem|Thermodynamo Axe}}: Whenever you deal damage with this weapon, you gain 2 turns of {{cond|Heat}}.


==Items that Grant Heat==
* {{MdRarityItem|Hellfire Greataxe}}: Whenever you deal damage with this weapon, you gain 2 turns of {{cond|Heat}}.


*{{SmIconLink|Leather Boots Magical Icon.png|Cinder Shoes}}
* {{MdRarityItem|Markoheshkir}}: When the wielder deals spell damage with the {{sai|Flame of Wrath}} variant of {{sai|Kereska's Favour}} active, they gain 2 turns of {{cond|Heat}}.
*{{SmIconLink|Necklace of Elemental Augmentation.png|Fireheart}}
*{{SmIconLink|Greataxe PlusTwo Icon.png|Hellfire Greataxe}}
*{{SmIconLink|Markoheshkir Icon.png|Markoheshkir}}, while wielder is affected by [[Gripped by Kereska's Flame (Condition)]]
*{{SmIconLink|Ruby Ring Icon.png|Ring of Self Immolation}}
*{{SmIconLink|Swordmaster Gloves Icon.png|Thermoarcanic Gloves}}
*{{SmIconLink|Battleaxe PlusOne Icon.png|Thermodynamo Axe}}

Latest revision as of 09:46, 23 April 2024

  • Engulfed by a vengeful fire. Takes 1d4Damage TypesFire damage each turn, but can use Heat Convergence Heat Convergence.
  • Heat Convergence consumes all remaining turns of Heat to deal extra Damage TypesFire damage on their next fire spell or attack.
  • Heat has a maximum Duration: 7 turns.

Properties

Stack ID Stack ID: MAG_FIRE_HEAT

Loses duration Loses duration: start of turn

If already applied If already applied: add to duration

More properties More properties:

Conditions with the same stack ID

Conditions with the stack ID MAG_FIRE_HEAT, only one of these can be applied at the same time:

Condition Effects

Heat (Condition) Heat

  • Engulfed by a vengeful fire. Takes 1d4Damage TypesFire damage each turn, but can use Heat Convergence Heat Convergence.
  • Heat Convergence consumes all remaining turns of Heat to deal extra Damage TypesFire damage on their next fire spell or attack.
  • Heat has a maximum Duration: 7 turns.

Sources of Heat[edit | edit source]

  • Fireheart: Whenever you take Damage TypesFire damage dealt by another creature, you gain 2 turns of Heat.