Ad placeholder

Heat (Condition): Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(Uses dedicated condition icon)
(made it clearer that the condition only works on spells and attacks that deal fire damage themselves)
 
(22 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{ConditionPage
{{ConditionPage
|name=Heat
| name = Heat
|effects=
| effects = * Engulfed by a vengeful fire. Takes {{DamageText|1d4|Fire}} damage each turn, but can use {{sai|Heat Convergence}}.<!--
Engulfed by a vengeful fire. Takes {{DamageText | 1d4 | Fire}} each turn, but can use {{SmIconLink|Heat Convergence Icon.png|Heat Convergence}}.
Cannot use {{Cond|Heat}} because referencing self just doesn't work out.-->
*'''Heat Convergence''' consumes all remaining turns of '''Heat''' to deal extra {{DamageType|Fire|Fire}} damage on their next fire spell or attack.
*'''Heat''' has a maximum {{duration|7}}.
| stack id = MAG_FIRE_HEAT
| tick type = start turn
| properties = Burning, DisableOverhead
| stack type = additive
| suppress sources = yes
| notes =
}}
 
== Sources of Heat ==
* {{MdRarityItem|Cinder Shoes}}: Whenever you {{Cond|Burning|Burn}} an enemy, you gain 2 turns of {{cond|Heat}}.
 
* {{MdRarityItem|Fireheart}}: Whenever you take {{DamageType|Fire}} damage dealt by another creature, you gain 2 turns of [[Heat (Condition)|Heat]].
 
* {{MdRarityItem|Thermoarcanic Gloves}}: Whenever you deal {{DamageType|Fire}} damage, you gain 2 turns of {{cond|Heat}}.


Heat Convergence consumes your '''Heat''' to fuel a powerful attack.
* {{MdRarityItem|Ring of Self Immolation}}: Once per short rest you may set yourself on fire as a {{resource|bonus}} to gain {{Cond|Heat}} for 2 turns.
}}
 
== Notes ==
* {{MdRarityItem|Thermodynamo Axe}}: Whenever you deal damage with this weapon, you gain 2 turns of {{cond|Heat}}.
* '''Heat''' has a maximum duration of 7 turns.


==Items that Grant Heat==
* {{MdRarityItem|Hellfire Greataxe}}: Whenever you deal damage with this weapon, you gain 2 turns of {{cond|Heat}}.


*{{SmIconLink|Leather Boots Magical Icon.png|Cinder Shoes}}
* {{MdRarityItem|Markoheshkir}}: When the wielder deals spell damage with the {{sai|Flame of Wrath}} variant of {{sai|Kereska's Favour}} active, they gain 2 turns of {{cond|Heat}}.
*{{SmIconLink|Necklace of Elemental Augmentation.png|Fireheart}}
*{{SmIconLink|Greataxe PlusTwo Icon.png|Hellfire Greataxe}}
*{{SmIconLink|Markoheshkir Icon.png|Markoheshkir}}, while wielder is affected by [[Gripped by Kereska's Flame (Condition)]]
*{{SmIconLink|Ruby Ring Icon.png|Ring of Self Immolation}}
*{{SmIconLink|Swordmaster Gloves Icon.png|Thermoarcanic Gloves}}
*{{SmIconLink|Battleaxe PlusOne Icon.png|Thermodynamo Axe}}

Latest revision as of 09:46, 23 April 2024

  • Engulfed by a vengeful fire. Takes 1d4Damage TypesFire damage each turn, but can use Heat Convergence Heat Convergence.
  • Heat Convergence consumes all remaining turns of Heat to deal extra Damage TypesFire damage on their next fire spell or attack.
  • Heat has a maximum Duration: 7 turns.

Properties

Stack ID Stack ID: MAG_FIRE_HEAT

Loses duration Loses duration: start of turn

If already applied If already applied: add to duration

More properties More properties:

Conditions with the same stack ID

Conditions with the stack ID MAG_FIRE_HEAT, only one of these can be applied at the same time:

Condition Effects

Heat (Condition) Heat

  • Engulfed by a vengeful fire. Takes 1d4Damage TypesFire damage each turn, but can use Heat Convergence Heat Convergence.
  • Heat Convergence consumes all remaining turns of Heat to deal extra Damage TypesFire damage on their next fire spell or attack.
  • Heat has a maximum Duration: 7 turns.

Sources of Heat[edit | edit source]

  • Fireheart: Whenever you take Damage TypesFire damage dealt by another creature, you gain 2 turns of Heat.