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Sneak Attack (Melee): Difference between revisions
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[[File:Sneak Attack (Melee) Icon | [[File:Sneak Attack (Melee) Icon.png|frameless|right]] | ||
[[Category:Actions]][[Category:Bonus Actions]][[Category:Class Actions]] | [[Category:Actions]][[Category:Bonus Actions]][[Category:Class Actions]] | ||
'''Sneak Attack (Melee)''' is a [[Rogue]] Action. This ability allows the Rogue to exploit enemies' distraction and deal extra damage to their vulnerable spots with Melee Weapons. | '''Sneak Attack (Melee)''' is a [[Rogue]] Action. This ability allows the Rogue to exploit enemies' distraction and deal extra damage to their vulnerable spots with Melee Weapons. |
Revision as of 15:05, 16 July 2023
Sneak Attack (Melee) is a Rogue Action. This ability allows the Rogue to exploit enemies' distraction and deal extra damage to their vulnerable spots with Melee Weapons.
See also: Sneak Attack (Ranged)
Description
Deal an extra 1d6 damage to a foe you have Advantage against. You can also use Sneak Attack if you have an ally within 1.5m / 5ft
of the target and you don't have Disadvantage.
Properties
Action (if attacking with main hand weapon) Bonus action (if attacking with off-hand weapon)
- Damage: Weapon Damage + 1d6Physical
- Note: Sneak Attack Damage Type is inherited from attacking weapon
- Melee: 1.5 m / 5 ft (range inherited from attacking weapon)
- Recharge: Once Per Turn
At Higher Levels
For every 2 Rogue Levels above 1, your Sneak Attack deals an additional 1d6Physical damage. For example: