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Pushing Attack (Melee): Difference between revisions
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[[File:Pushing Attack Melee Icon | [[File:Pushing Attack Melee Icon.png|right|frameless]] | ||
[[Category:Actions]][[Category:Class Actions]] | [[Category:Actions]][[Category:Class Actions]] | ||
'''Pushing Attack (Melee)''' is a [[Battle Master]] [[Fighter]] Action. This combat maneuver allows the Fighter to deal damage to enemies with Melee Weapons and push them away. | '''Pushing Attack (Melee)''' is a [[Battle Master]] [[Fighter]] Action. This combat maneuver allows the Fighter to deal damage to enemies with Melee Weapons and push them away. |
Revision as of 14:55, 16 July 2023
Pushing Attack (Melee) is a Battle Master Fighter Action. This combat maneuver allows the Fighter to deal damage to enemies with Melee Weapons and push them away.
Description
Spend a superiority die to deal Weapon Damage + 1d8 Physical damage
and possibly push the target back 4.5m / 15ft
.
Properties
Action + Superiority Die
- Damage: Weapon Damage + 1d8Physical (Inherits Weapon Damage Type)
- Attack roll
- Melee: 1.5 m / 5 ft (Inherits Weapon Range)
- Strength saving throw to avoid being pushed away
At Higher Levels
When this maneuver is used at Battle Master level 10, the damage added by the Superiority Die increases to 1d10Physical (not available in Early Access).