Modding:Packaging mods: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(13 intermediate revisions by 4 users not shown)
Line 1: Line 1:
== In LSLIB ==
{{Modding box}}{{PageSeo
# Make sure your Game at the top of the program is set to Baldur's Gate 3
|title=Modding Resources
# In the PAK / LSV Tools tab, focus on the Create Package section
|description=This page is a hub for everything related to Modding Baldur's Gate 3. Check out the following guides to learn how to mod BG3.
# Fill in Source Path with the location of the folder you want to package
|image=Modding_resources.webp
# Fill in Package Path with the same path as Source, but add <code>.pak</code> to the end of your folder name
}}This page explains how to pak your mod and get it ready to be imported into your mod manager of choice.
# Set your version to V16
 
# Click Create Package
== With Multitool ==
<gallery>
# Drag and drop your folder into the blue square in Multitool.
Package_LSLIB.webp|.pak export with LSLIB
# Your mod should now be paked and zipped in the same location that your original folder was in. You’re done!
</gallery>
== With LSLIB ==
== In the Multitool ==
# Make sure your Game at the top of the program is set to Baldur's Gate 3.
# Drag and drop your folder into the blue Workspace section
# In the PAK / LSV Tools tab, focus on the Create Package section.
# Fill in Source path with the location of the folder you want to package.
# Fill in Package path with the location of your mod folder, or the location you want to pak the mod to.
# Set your version to the latest (Baldur's Gate 3 Release).
# Click Create Package.
 
 
[[File:PAKwithMultitool.png|center|frameless|1000x1000px]]
 
{{Modding navbox}}
[[Category:Modding guides]]

Latest revision as of 05:44, 20 April 2024

This page explains how to pak your mod and get it ready to be imported into your mod manager of choice.

With Multitool[edit | edit source]

  1. Drag and drop your folder into the blue square in Multitool.
  2. Your mod should now be paked and zipped in the same location that your original folder was in. You’re done!

With LSLIB[edit | edit source]

  1. Make sure your Game at the top of the program is set to Baldur's Gate 3.
  2. In the PAK / LSV Tools tab, focus on the Create Package section.
  3. Fill in Source path with the location of the folder you want to package.
  4. Fill in Package path with the location of your mod folder, or the location you want to pak the mod to.
  5. Set your version to the latest (Baldur's Gate 3 Release).
  6. Click Create Package.


PAKwithMultitool.png