Modding:Packaging mods: Difference between revisions
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This page explains how to pak your mod and get it ready to be imported into your mod manager of choice.
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# Make sure your Game at the top of the program is set to Baldur's Gate 3. | # Make sure your Game at the top of the program is set to Baldur's Gate 3. | ||
# In the PAK / LSV Tools tab, focus on the Create Package section. | # In the PAK / LSV Tools tab, focus on the Create Package section. | ||
# Fill in Source | # Fill in Source path with the location of the folder you want to package. | ||
# Fill in Package | # Fill in Package path with the location of your mod folder, or the location you want to pak the mod to. | ||
# Set your version to the latest (Baldur's Gate 3 Release). | # Set your version to the latest (Baldur's Gate 3 Release). | ||
# Click Create Package. | # Click Create Package. | ||
[[File: | [[File:PAKwithMultitool.png|center|frameless|1000x1000px]] | ||
{{Modding navbox}} | {{Modding navbox}} | ||
[[Category:Modding guides]] | [[Category:Modding guides]] |
Revision as of 05:43, 20 April 2024
This page is a modding page, and follows its own rules and standards separate from the rest of the wiki. |
With Multitool (recommended)
- Drag and drop your folder into the blue square in Multitool.
- Your mod should now be paked and zipped in the same location that your original folder was in. You’re done!
With LSLIB
- Make sure your Game at the top of the program is set to Baldur's Gate 3.
- In the PAK / LSV Tools tab, focus on the Create Package section.
- Fill in Source path with the location of the folder you want to package.
- Fill in Package path with the location of your mod folder, or the location you want to pak the mod to.
- Set your version to the latest (Baldur's Gate 3 Release).
- Click Create Package.