Modding:Packaging mods: Difference between revisions
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This page explains how to pak your mod and get it ready to be imported into your mod manager of choice.
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|description=This page is a hub for everything related to Modding Baldur's Gate 3. Check out the following guides to learn how to mod BG3. | |description=This page is a hub for everything related to Modding Baldur's Gate 3. Check out the following guides to learn how to mod BG3. | ||
|image=Modding_resources.webp | |image=Modding_resources.webp | ||
}} | }}This page explains how to pak your mod and get it ready to be imported into your mod manager of choice. | ||
This page explains how to pak your mod and get it ready to be imported into your mod manager of choice. | |||
== With Multitool (recommended) == | == With Multitool (recommended) == |
Revision as of 05:37, 20 April 2024
This page is a modding page, and follows its own rules and standards separate from the rest of the wiki. |
With Multitool (recommended)
- Drag and drop your folder into the blue square in Multitool.
- Your mod should now be paked and zipped in the same location that your original folder was in. You’re done!
With LSLIB
- Make sure your Game at the top of the program is set to Baldur's Gate 3
- In the PAK / LSV Tools tab, focus on the Create Package section
- Fill in Source Path with the location of the folder you want to package
- Fill in Package Path with the same path as Source, but add
.pak
to the end of your folder name - Set your version to V16
- Click Create Package