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Reposition Malefactor: Difference between revisions
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{{WeaponActionPage | {{WeaponActionPage | ||
|name=Reposition Malefactor | |name=Reposition Malefactor | ||
|image = Reposition Malefactor.webp | |||
|controller icon = Reposition Malefactor Icon.webp | |||
|icon = Reposition Malefactor Unfaded Icon.webp | |||
|description=Pulls the creature {{Distance|m=9|ft=30}} closer to you if it fails a {{Saving throw|Dex|dc=15}}. | |description=Pulls the creature {{Distance|m=9|ft=30}} closer to you if it fails a {{Saving throw|Dex|dc=15}}. | ||
|condition save=DEX Save | |condition save=DEX Save |
Revision as of 19:17, 18 April 2024
Reposition Malefactor is a weapon action granted by Hellfire Engine Crossbow.
Description
Pulls the creature 9 m / 30 ft closer to you if it fails a DC 15 Dex saving throw.
Properties
How to learn
Granted by the weapons:
Notes
- Reposition Malefactor does not use an Attack roll to determine if it hits.
- The Dexterity saving throw to avoid the attack has a fixed DC of 15, but in the combat log, it shows a potentially incorrect calculation involving your spell DC. (For example: 8 (Base DC) + 5 (Charisma) + 4 (Proficiency) = 15).
- Unlike most weapon actions, Reposition Malefactor does not need to recharge.
- As of Patch 6, this action autosucceeds on allies and does no damage to them.