Ad placeholder
Ray of Sickness: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 25: | Line 25: | ||
''Available to level 1 [[Sorcerer]] and [[Wizard]].'' | ''Available to level 1 [[Sorcerer]] and [[Wizard]].'' | ||
* Damage: 4 ~ 24 Poison | * Damage: 4 ~ 24 Poison | ||
** <code>[[File:D8 Poison.png|framless|60px]] <span style="color:#99cc00">2d8</span> [[File: Poison Damage Icon | ** <code>[[File:D8 Poison.png|framless|60px]] <span style="color:#99cc00">2d8</span> [[File: Poison Damage Icon.png|frameless|40px]] [[Damage Types|<span style="color:#99cc00">Poison</span>]]</code> | ||
* Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] 18m / 60ft}} | * Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] 18m / 60ft}} | ||
* Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Constitution]]}} | * Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Constitution]]}} |
Revision as of 14:40, 16 July 2023
Ray of Sickness is a Level 1 Necromancy Spell. This spell allows spellcasters to hit enemies with a ray of nauseating energy that deals Poison damage and potentially poisons them.
Description
Call forth a ray of sickening energy. Deals 2d8 Poison damage
and possibly Poisons the target.
Properties
Available to level 1 Sorcerer and Wizard.
- Damage: 4 ~ 24 Poison
2d8 Poison
- Range:
18m / 60ft
- Saving Throw:
Constitution
Poisoned |
Duration: 2 turns
|
At Higher Levels
When the spell is cast a 2nd Level or higher, damage increases by 1d8 Poison
for each spell slots level above 1st.