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Sacred Munitions: Difference between revisions
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* The in-game description says "Your ranged weapon attacks ''possibly'' inflict {{Cond|Turned}}," but there is actually no {{Saving throw}} to resist it. | * The in-game description says "Your ranged weapon attacks ''possibly'' inflict {{Cond|Turned}}," but there is actually no {{Saving throw}} to resist it. | ||
* A level 5 Cleric using this feature will also have the {{Destroy Undead}} feature applied to their ranged attacks. This may however be a bug. | |||
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Revision as of 14:14, 10 April 2024
Sacred Munitions is a weapon action granted by Gandrel's Aspiration.
Description
Infuse your crossbow bolts with holy energy. For the rest of your turn, your ranged weapon attacks inflict against Undead.
Properties
- Cost
- Bonus action
- Details
- Range: Self
- Duration: 1 turn
- Recharge: Short rest
Condition: Sacred Munitions
Duration: 1 turn
- Affected entity's ranged weapon attacks possibly inflict on a target.
Condition: Turned
Duration: 3 turns
- A turned creature must spend its turns trying to move as far away from the creature who turned it as possible.
- It can't willingly move to a space within
9m / 30ft
of that creature. - It also can't take Reactions.
- For its Actions, it can use only the Dash action or try to escape from an effect that prevents it from moving.
- The condition ends upon taking damage.
How to learn
Granted by the weapons:
Notes
- The in-game description says "Your ranged weapon attacks possibly inflict ," but there is actually no Saving throw to resist it.
- A level 5 Cleric using this feature will also have the Template:Destroy Undead feature applied to their ranged attacks. This may however be a bug.