Template:Distance: Difference between revisions
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(Cleanup.) |
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<includeonly>{{SmallIcon|Range Icon.png}} {{#switch:{{{1|}}} | <includeonly>{{SmallIcon|Range Icon.png}} {{#switch: {{{1|}}} | ||
| melee | touch = 1.5 | | melee | touch = 1.5 m / 5 ft | ||
| reach = 2.5 | | reach = 2.5 m / 8 ft | ||
| ranged = 18 | | ranged = 18 m / 60 ft | ||
| short ranged = 15{{ | | short ranged = 15 m / 50 ft | ||
| # | | #default = {{#if: {{{m|}}} | ||
| {{{m}}} m / {{m to ft | {{{m}}} }} ft | |||
| {{#expr: {{{ft|0}}} * 3 / 10 }} m / {{{ft|0}}} ft {{color|red|(ERROR: Distance not in metric!)}} {{Main namespace only|[[Category:Articles with incorrect usage of the Distance template]][[Category:Articles with errors]]}} | |||
}} | |||
}}</includeonly><noinclude> | }}</includeonly><noinclude> | ||
Usage: {{code|<nowiki>{{Distance|melee}}</nowiki>}} | Usage: {{code|<nowiki>{{Distance|melee}}</nowiki>}} | ||
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Result: {{Distance|short ranged}} | Result: {{Distance|short ranged}} | ||
Usage: {{code|<nowiki>{{Distance|m= | Usage: {{code|<nowiki>{{Distance|m=1.5}}</nowiki>}} | ||
Result: {{Distance|m= | Result: {{Distance|m=1.5}} | ||
Usage: {{code|<nowiki>{{Distance|ft=50}}</nowiki>}} | |||
Result: {{Distance|ft=50}} | |||
Game files use metric, and apply the calculation mentioned in [[Template:M to ft]] when the options are set to imperial. This is why the template expects a value in metric and refuses to apply the reverse transform, which may lead to unexpected results due to rounding. | |||
</noinclude> | </noinclude> |
Latest revision as of 04:22, 8 April 2024
Usage: {{Distance|melee}}
Result: 1.5 m / 5 ft
Usage: {{Distance|reach}}
Result: 2.5 m / 8 ft
Usage: {{Distance|ranged}}
Result: 18 m / 60 ft
Usage: {{Distance|short ranged}}
Result: 15 m / 50 ft
Usage: {{Distance|m=1.5}}
Result: 1.5 m / 5 ft
Usage: {{Distance|ft=50}}
Result: 15 m / 50 ft (ERROR: Distance not in metric!)
Game files use metric, and apply the calculation mentioned in Template:M to ft when the options are set to imperial. This is why the template expects a value in metric and refuses to apply the reverse transform, which may lead to unexpected results due to rounding.