Template:Distance: Difference between revisions
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(Use metric as basis.) |
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<includeonly>{{ | <includeonly>{{#lvardef: m | {{#switch: {{{1|}}} | ||
| melee | touch = | | melee | touch = 1.5 | ||
| reach = | | reach = 2.5 | ||
| ranged = {{ | | ranged = 18 | ||
| short ranged = 15 | |||
| #default = {{{m|}}} | |||
}} }}{{SmallIcon|Range Icon.png}} {{#if: {{#lvar:m}} | |||
| {{#lvar:m}} m / {{m to ft | {{#lvar:m}} }} ft | |||
| ? m / {{{ft|?}}} ft {{color|red|(Distance not provided in metric!)}} {{Main namespace only|[[Category:Articles with incorrect usage of the Distance template]][[Category:Articles with errors]]}} | |||
}}</includeonly><noinclude> | }}</includeonly><noinclude> | ||
Usage: {{code|<nowiki>{{Distance|melee}}</nowiki>}} | Usage: {{code|<nowiki>{{Distance|melee}}</nowiki>}} | ||
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Result: {{Distance|short ranged}} | Result: {{Distance|short ranged}} | ||
Usage: {{code|<nowiki>{{Distance|m= | Usage: {{code|<nowiki>{{Distance|m=1.5}}</nowiki>}} | ||
Result: {{Distance|m= | Result: {{Distance|m=1.5}} | ||
Usage: {{code|<nowiki>{{Distance|ft=50}}</nowiki>}} | Usage: {{code|<nowiki>{{Distance|ft=50}}</nowiki>}} | ||
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Result: {{Distance|ft=50}} | Result: {{Distance|ft=50}} | ||
Game files use metric, and apply the calculation mentioned in [[Template:M to ft]] when the options are set to imperial. This is why the template expects a value in metric and refuses to apply the reverse transform, which may lead to unexpected results due to rounding. | |||
</noinclude> | </noinclude> |
Revision as of 02:26, 8 April 2024
Usage: {{Distance|melee}}
Result: 1.5 m / 5 ft
Usage: {{Distance|reach}}
Result: 2.5 m / 8 ft
Usage: {{Distance|ranged}}
Result: 18 m / 60 ft
Usage: {{Distance|short ranged}}
Result: 15 m / 50 ft
Usage: {{Distance|m=1.5}}
Result: 1.5 m / 5 ft
Usage: {{Distance|ft=50}}
Result: ? m / 50 ft (Distance not provided in metric!)
Game files use metric, and apply the calculation mentioned in Template:M to ft when the options are set to imperial. This is why the template expects a value in metric and refuses to apply the reverse transform, which may lead to unexpected results due to rounding.