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Wild Shape: Deep Rothé: Difference between revisions

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(Remove mention of movement speed as it's based on the druid's race and this shape doesn't apply any bonus.)
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{{AttributeBlock|18|10|14|hp=23|ac=10}}
{{AttributeBlock|18|10|14|hp=23|ac=10}}
== Abilities ==
{{clear}}
=== Abilities ===


==== {{SAI|Gore|w=40}} ====
==== {{SAI|Gore|w=40}} ====
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|class learns at level 4 = Druid
|class learns at level 4 = Druid
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Revision as of 02:07, 8 April 2024

Wild Shape Deep Rothe.webp

Wild Shape: Deep Rothé is a Wild Shape form available to Druids.

Description

Assume the shape of a deep rothé that casts Dancing Lights Dancing Lights and Charges its enemies. The deep rothé has a starting health of 23 hit points that increase every two druid levels.

While in animal shape, you can't talk or cast spells. You take on the attributes of your beast form - excluding your Intelligence, Wisdom, and Charisma scores.

When your beast form drops to 0 hit points, you revert to your normal form.

Properties

Cost:
Action + Wild Shape Charge
Details:
Deep Rothe Portrait.png

Deep Rothé shape has the following physical attributes:

STR

18
(+4)

DEX

10

CON

14
(+2)

HP Icon.png Hit Points

23

Creature AC Icon.png Armour Class

10

Abilities

Gore Gore

  • Impale a creature to deal 3d4 + Strength ModifierDamage TypesPiercing damage.
  • Deals an additional 11Damage TypesForce damage to targets with Lesser, Medium, or Greater Toughness.

Charge Charge

  • Charge forward, attacking all hostile creatures in your way. Deal 2d6 + Strength ModifierDamage TypesPiercing damage and potentially knock targets Prone Prone.

Dancing Lights Dancing Lights

  • Dancing Lights is a Cantrip (Evocation). It creates magical orbs of light that brighten an area.

At Higher Levels

  • At Level 6, the maximum HP becomes 28.
  • At Level 8, the maximum HP becomes 33.
  • At Level 10, the maximum HP becomes 40.
  • At Level 12, the maximum HP becomes 48.

How to learn

Classes:

This action is a variation of:
Wild Shape Wild Shape