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Ansur/Combat: Difference between revisions
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| con_save_proficiency = yes | | con_save_proficiency = yes |
Revision as of 23:14, 7 April 2024
Overview | Combat |
Ansur | |||||||||||||
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Huge Undead | |||||||||||||
Level 17 Undead dragon | |||||||||||||
Stats | |||||||||||||
Armour Class | 19 | ||||||||||||
Hit points |
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Movement speed | 12 m (40 ft) | ||||||||||||
Weight | 4000 kg (8000 lb) | ||||||||||||
Initiative | 0 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +6 | ||||||||||||
Saving throws |
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Resistances | |||||||||||||
Immune | Lightning, Poison | ||||||||||||
Resistant | Necrotic | ||||||||||||
Conditions | |||||||||||||
| +10 bonus to your next Saving Throw against an incapacitating condition. | ||||||||||||
| This great drake will use Lightning Breath on the next creature that attacks it. | ||||||||||||
Features | |||||||||||||
Tactician | The dragon can retaliate against an attacker with its breath weapon once per round. | ||||||||||||
Tactician | All incoming damage is reduced by 4. | ||||||||||||
| Spells cannot alter your form, +5 to saving throws against Banishment. | ||||||||||||
| Advantage on Saving Throws against Spells and other magical effects. | ||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| Advantage on Saving throws against any effect that turns undead. |
This page is a list of information, rather than a guide. Please refer to separate pages for full combat guides.
Attacks and abilities
This section briefly describes Ansur's abilities, and how he uses them. See their individual pages for more information.
[[* Beat your draconic wings and take flight Range: 30 m / 100 ft. ]]
[[* Ansur gains condition at the start of each round. While this status is active, he will use on the first creature who attacks him. ]]
Conditions
This information is not specified on Ansur's Examine page, but has resulted from contributor testing.
Immunities
Immunities include Conditions that, according to in-game UI messages, cannot be afflicted onto this character. Conditions that are not explicit "Immune to" messages can still go in this section, but please provide more detail about what combat actions are prevented.
Ansur is immune to all of the following Conditions:
- Is marked as an "Invalid Target" when attempting to use the melee abilities Backbreaker or Soulbreaker, for reasons unknown.
Vulnerabilities
Vulnerabilities include specific named Conditions that can be afflicted onto this character, even if the chance of successfully afflicting this condition on the character is very low.
Ansur can be affected by all of the following Conditions:
Encounter
Ansur can be fought in the Wyrmway, after completing the four chambers. He will summon two Water Myrmidons. These Myrmidons can easily be made to fight for you through Planar Binding, but be wary to make sure they either die or return to hostility before The Emperor speaks with you afterward. Planar Binding ceases after a minute during conversation, and if they become hostile, The Emperor will disappear and not return.
Reactions
Ansur's passive Legendary Action: Draconic Wrath will let him use Lightning Breath on the first creature that attacks him each round.
Phase one
When Ansur's health has been reduced enough, he will use Gather Power to begin hoarding energy. While in this state, he will not take any other actions, and will be resistant to all damage types.
After hoarding energy, he will release Stormheart Nova, dealing a massive amount of Lightning damage. This attack will only hit creatures which have the condition , which can be removed by taking cover.
Phase two
After using his Stormheart Nova, Ansur will summon five lightning strikes each turn with his attack Bout of Storms. Any creatures standing inside the strikes will take damage at the end of the round.
Electricity Resistance Tactics
Equip The Sparkswall ring if you obtained it from the Arcane Tower in the Underdark. Then manually group the rest of your party into a huddle and throw an Elixir of Lightning Resistance (sold by Arron in the Emerald Grove). By breaking the elixir into the huddle, the rest of your party will become resistant to electricity until a Long Rest.