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Scar of the Sirocco: Difference between revisions
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| summary = '''Scar of the Sirocco''' is a passive feature grants a character's attack the potential to apply [[Prone]] when their [[Hit Points]] are less than 90%. | | summary = '''Scar of the Sirocco''' is a passive feature grants a character's attack the potential to apply [[Prone]] when their [[Hit Points]] are less than 90%. | ||
| image = Generic Control.webp | | image = Generic Control.webp | ||
| icon = Generic Control Icon.webp | |||
| description = This character's attacks may apply Prone if its hit points are less that 90%. | | description = This character's attacks may apply Prone if its hit points are less that 90%. | ||
| save = | | condition = Prone | ||
| condition duration = 2 | |||
| condition save = STR | |||
| condition dc = 14 | |||
| used by creatures = Ulma | | used by creatures = Ulma | ||
}} | }} |
Latest revision as of 21:24, 30 March 2024
Scar of the Sirocco is a passive feature grants a character's attack the potential to apply Prone when their Hit Points are less than 90%.
Description
This character's attacks may apply Prone if its hit points are less that 90%.
Condition: Prone
Duration: 2 turns
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Used by creatures: Ulma