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Oil of Freezing: Difference between revisions
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{{MiscItemPage | {{MiscItemPage | ||
| image = COAT Oil of Freezing Faded.png | | image = COAT Oil of Freezing Faded.png | ||
| icon = COAT Oil of Freezing Unfaded.png | | controller icon = COAT Oil of Freezing Unfaded.png | ||
| icon = COAT Oil of Freezing Unfaded Icon.png | |||
| uid = ALCH_Solution_Oil_Frost | | uid = ALCH_Solution_Oil_Frost | ||
| description = {{rare|Oil of Freezing}} is a [[Consumables|Consumable]]([[Coatings|Coating]]). It can be applied to a weapon to give it special properties for ten turns or thrown as a [[Grenades|Grenade]] to inflict its effects in an area. | | description = {{rare|Oil of Freezing}} is a [[Consumables|Consumable]]([[Coatings|Coating]]). It can be applied to a weapon to give it special properties for ten turns or thrown as a [[Grenades|Grenade]] to inflict its effects in an area. | ||
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| where to find = * Can be crafted via [[Alchemy]] by combining {{SmItemIcon|Suspension of Frost Salamander Tongue}} (procured from {{SmItemIcon|Frost Salamander Tongue}}) and any [[Alchemy#Extractions|Ashes]]. | | where to find = * Can be crafted via [[Alchemy]] by combining {{SmItemIcon|Suspension of Frost Salamander Tongue}} (procured from {{SmItemIcon|Frost Salamander Tongue}}) and any [[Alchemy#Extractions|Ashes]]. | ||
}} | }} | ||
[[Category:Sources of Cold damage]] |
Latest revision as of 07:15, 28 March 2024
Oil of Freezing is a Consumable(Coating). It can be applied to a weapon to give it special properties for ten turns or thrown as a Grenade to inflict its effects in an area.
Colils of frost sprial against the vial's glass - in hushed environments, you can even hear it crackling
Properties
- Coatings
- Single Use
- Rarity: Rare
- Weight: 0.1 kg / 0.2 lb
- Price: 50 gp
-
UID
ALCH_Solution_Oil_FrostUUID
3e4ce3e8-fbae-4e78-9198-e4c15485a928
Effect
- Coat your active weapon in Oil of Freezing
Condition: Coated in Oil of Freezing
Duration: 10 turns
- Targets receive for 2 turns.
Condition: Encrusted with Frost
Duration: 2 turns
- Affected entity has Disadvantage on Dexterity Saving throws.
- When there are 7 or more turns remaining, the entity must succeed a DC 12 Constitution saving throw or take 1d4Cold and become . On a successful save, it only takes half damage. Afterward, the frost sloughs away.
- Removed by .
Where to find
- Can be crafted via Alchemy by combining Suspension of Frost Salamander Tongue (procured from Frost Salamander Tongue) and any Ashes.