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Missile Snaring: Difference between revisions
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(Added reaction cost to the description (so that {{Passive}} isn't misleading)) |
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|description = You can intercept missiles from ranged weapon attacks with a {{action|reaction}}, reducing their damage by {{DieIcon|d10|Physical}}'''1d10''' + your [[Ability Score Modifier|Dexterity modifier]]. | |description = You can intercept missiles from ranged weapon attacks with a {{action|reaction}}, reducing their damage by {{DieIcon|d10|Physical}}'''1d10''' + your [[Ability Score Modifier|Dexterity modifier]]. | ||
|cost = reaction | |cost = reaction | ||
|notes = | |notes = | ||
* You can only reduce damage from the attack - any additional effects can't be negated. | * You can only reduce damage from the attack - any additional effects can't be negated. |
Revision as of 06:48, 23 March 2024
Missile Snaring is a passive feature granted by Gloves of Missile Snaring. Missile Snaring allows you to spend a Reaction to intercept a ranged attack targeting you, reducing its damage.
Description
You can intercept missiles from ranged weapon attacks with a Reaction, reducing their damage by 1d10 + your Dexterity modifier.
Details
- Cost:
- Reaction
How to learn
(Information not yet added.)
Notes
- You can only reduce damage from the attack - any additional effects can't be negated.
- However, if the attack does multiple types of damage (for example an Arrow of Fire), the damage reduction is applied separately to each type.