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Fiendish Fire: Difference between revisions

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| condition save = DEX
| condition save = DEX
| condition dc = 13
| condition dc = 13
| granted by items = Hellrider Longbow
| notes = * As of Patch 4, it appears that '''Fiendish Fire''' ''will'' trigger on spell attack rolls (i.e. Eldritch Blast, other cantrips) and will trigger multiple times per turn
| notes = * As of Patch 4, it appears that '''Fiendish Fire''' ''will'' trigger on spell attack rolls (i.e. Eldritch Blast, other cantrips) and will trigger multiple times per turn
* If Fiendish Fire triggers multiple times, the last save result will "stick" - i.e. if the 1st save fails and the 2nd or later succeed, the target will not be affected by {{Cond|Faerie Fire}}
* If Fiendish Fire triggers multiple times, the last save result will "stick" - i.e. if the 1st save fails and the 2nd or later succeed, the target will not be affected by {{Cond|Faerie Fire}}
}}
}}

Revision as of 06:24, 23 March 2024

Fiendish Fire is a passive feature that can reveal enemies and make them easier to hit.

Description

Once per turn, a creature hit by this weapon will possibly be afflicted with Faerie Fire Faerie Fire.

Condition: Faerie Fire

Faerie Fire Faerie Fire

Duration: 1 turn

DC 13  Dexterity saving throw

How to learn

Granted by the weapons:

Notes

  • As of Patch 4, it appears that Fiendish Fire will trigger on spell attack rolls (i.e. Eldritch Blast, other cantrips) and will trigger multiple times per turn
  • If Fiendish Fire triggers multiple times, the last save result will "stick" - i.e. if the 1st save fails and the 2nd or later succeed, the target will not be affected by Faerie Fire Faerie Fire