Ad placeholder
Elements of an Epoch: Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) (Created page with "{{Passive feature page | summary = '''Elements of an Epoch''' is a passive feature that inflicts a condition based on the elemental damage done. | description = Depending on what kind of damage this weapon does, it also inflicts: {{Cond|Acid}} condition, {{Cond|Chilled}} condition, or {{Cond|Burning}} condition. | condition = Acid | condition duration = 2 | condition save = CON | condition dc = 13 | condition2 = Chilled | condition2 duration = 2 | condition2 save = CON |...") |
HiddenDragon (talk | contribs) mNo edit summary |
||
Line 14: | Line 14: | ||
| condition3 save = CON | | condition3 save = CON | ||
| condition3 dc = 13 | | condition3 dc = 13 | ||
}} | }} |
Latest revision as of 06:21, 23 March 2024
Elements of an Epoch is a passive feature that inflicts a condition based on the elemental damage done.
Description
Depending on what kind of damage this weapon does, it also inflicts: condition, condition, or condition.
Condition: Acid
Condition: Chilled
Duration: 2 turns
DC 13 Constitution saving throw
- Affected entity is vulnerable to Cold damage and resistant to Fire damage.
- Applying to a chilled entity will make it for Duration: 1 turn.
Condition: Burning
Duration: 2 turns
DC 13 Constitution saving throw
- Takes 1d4Fire damage per turn.
- Can be removed with the Healing Potion or gaining . action, using a
- Immune from if .
- action can be used on Burning characters and/or objects.
How to learn
Granted by the weapons: