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Elemental Infusion: Difference between revisions

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Until the end of your next turn, you deal an additional {{DieIcon|d4|Slashing}} '''1d4''' damage of that element on your first successful weapon attack.
Until the end of your next turn, you deal an additional {{DieIcon|d4|Slashing}} '''1d4''' damage of that element on your first successful weapon attack.


| granted by items = Ring of Elemental Infusion
}}
}}



Revision as of 06:20, 23 March 2024

Elemental Infusion is a passive feature that adds elemental damage to the wearer's next weapon attack, after dealing elemental damage with a spell.

Description

When you deal Damage TypesAcid, Damage TypesCold, Damage TypesFire, Damage TypesLightning, or Damage TypesThunder damage using a Spell or a Cantrip, that element infuses your weapon.

Until the end of your next turn, you deal an additional D4 Slashing.png 1d4 damage of that element on your first successful weapon attack.

How to learn

Granted by the equipment:

Condition: Acid Infusion

Acid Infusion Acid Infusion

Duration: 2 turns

  • The affected entity deals an additional 1d4Damage TypesAcid the next time it deals damage with a weapon.

Condition: Cold Infusion

Cold Infusion Cold Infusion

Duration: 2 turns

  • The affected entity deals an additional 1d4Damage TypesCold the next time it deals damage with a weapon.

Condition: Fire Infusion

Fire Infusion Fire Infusion

Duration: 2 turns

  • The affected entity deals an additional 1d4Damage TypesFire the next time it deals damage with a weapon.

Condition: Lightning Infusion

Lightning Infusion Lightning Infusion

Duration: 2 turns

  • The affected entity deals an additional 1d4Damage TypesLightning the next time it deals damage with a weapon.

Condition: Thunder Infusion

Thunder Infusion Thunder Infusion

Duration: 2 turns

  • The affected entity deals an additional 1d4Damage TypesThunder the next time it deals damage with a weapon.