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Countershock: Difference between revisions
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HiddenDragon (talk | contribs) (Created page with "{{Passive feature page | summary = '''Countershock''' | description = When the wearer takes damage while having {{Cond|Lightning Charges}}, the attacker must succeed a Dexterity {{Saving Throw}} or become {{Cond|Shocked}}. | condition = Shocked | condition duration = 1 | condition dc = 14 | condition save = DEX | granted by items = The Jolty Vest }}") |
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{{Passive feature page | {{Passive feature page | ||
| summary = '''Countershock''' | | summary = '''Countershock''' is a passive feature that zaps enemies while they attack the user. | ||
| description = When the wearer takes damage while having {{Cond|Lightning Charges}}, the attacker must succeed a [[Dexterity]] {{Saving Throw}} or become {{Cond|Shocked}}. | | description = When the wearer takes damage while having {{Cond|Lightning Charges}}, the attacker must succeed a [[Dexterity]] {{Saving Throw}} or become {{Cond|Shocked}}. | ||
| condition = Shocked | | condition = Shocked | ||
Line 6: | Line 6: | ||
| condition dc = 14 | | condition dc = 14 | ||
| condition save = DEX | | condition save = DEX | ||
}} | }} |
Latest revision as of 06:07, 23 March 2024
Countershock is a passive feature that zaps enemies while they attack the user.
Description
When the wearer takes damage while having , the attacker must succeed a Dexterity Saving throw or become .
Condition: Shocked
Duration: 1 turn
- Cannot take reactions and has Disadvantage on Ability Checks and Saving Throws using Dexterity.
How to learn
Granted by the equipment: