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Countershock: Difference between revisions

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(Created page with "{{Passive feature page | summary = '''Countershock''' | description = When the wearer takes damage while having {{Cond|Lightning Charges}}, the attacker must succeed a Dexterity {{Saving Throw}} or become {{Cond|Shocked}}. | condition = Shocked | condition duration = 1 | condition dc = 14 | condition save = DEX | granted by items = The Jolty Vest }}")
 
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{{Passive feature page
{{Passive feature page
| summary = '''Countershock'''
| summary = '''Countershock''' is a passive feature that zaps enemies while they attack the user.
| description = When the wearer takes damage while having {{Cond|Lightning Charges}}, the attacker must succeed a [[Dexterity]] {{Saving Throw}} or become {{Cond|Shocked}}.
| description = When the wearer takes damage while having {{Cond|Lightning Charges}}, the attacker must succeed a [[Dexterity]] {{Saving Throw}} or become {{Cond|Shocked}}.
| condition = Shocked
| condition = Shocked
Line 6: Line 6:
| condition dc = 14
| condition dc = 14
| condition save = DEX
| condition save = DEX
| granted by items = The Jolty Vest
}}
}}

Latest revision as of 06:07, 23 March 2024

Countershock is a passive feature that zaps enemies while they attack the user.

Description

When the wearer takes damage while having Lightning Charges Lightning Charges, the attacker must succeed a Dexterity Saving throw or become Shocked Shocked.

Condition: Shocked

Shocked Shocked

Duration: 1 turn

DC 14  Dexterity saving throw

How to learn

Granted by the equipment: