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Arcane Echomalefaction: Difference between revisions

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| condition = Reverberation
| condition = Reverberation
| condition duration = 2
| condition duration = 2
| granted by items = Boots of Stormy Clamour
| notes = * As of Patch #3, Arcane Echomalefaction can be triggered by cantrips such as [[Ray of Frost]] as well, and [[Reverberation (Condition)|Reverberation]] is no longer bugged.
| notes = * As of Patch #3, Arcane Echomalefaction can be triggered by cantrips such as [[Ray of Frost]] as well, and [[Reverberation (Condition)|Reverberation]] is no longer bugged.
* Some conditions, such as the [[Coruscation Ring|Coruscation Ring's]] [[Radiating Orb (Condition)|Radiating Orb]], do not trigger Arcane Echomalefaction (as of Patch #3).  
* Some conditions, such as the [[Coruscation Ring|Coruscation Ring's]] [[Radiating Orb (Condition)|Radiating Orb]], do not trigger Arcane Echomalefaction (as of Patch #3).  

Revision as of 05:55, 23 March 2024

Arcane Echomalefaction is a passive feature that applies reverberation on enemies after applying a condition.

Description

When the wearer inflicts a condition upon a hostile creature, they also inflict 2 turns of Reverberation Reverberation.

Condition: Reverberation

Reverberation Reverberation

Duration: 2 turns

  • When the entity has 5 or more turns of Reverberation, it takes 1d4Damage TypesThunder damage and must succeed a DC 10  Constitution saving throw or fall Prone Prone. The condition is removed afterward.

How to learn

Granted by the equipment:

Notes

  • As of Patch #3, Arcane Echomalefaction can be triggered by cantrips such as Ray of Frost as well, and Reverberation is no longer bugged.
  • Some conditions, such as the Coruscation Ring's Radiating Orb, do not trigger Arcane Echomalefaction (as of Patch #3).
  • Knocking an enemy Prone, either by spells like Ice Knife or by them walking on Ice created by the boot's wearer, does not trigger Arcane Echomalefaction (as of Patch #3).