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Nature Domain: Difference between revisions
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{{SubclassNote|Cleric}} | {{SubclassNote|Cleric}} | ||
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* Gain {{HeavyArmour}} Proficiency | * Gain {{HeavyArmour}} Proficiency | ||
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:* {{SAI|Animal Friendship}} | :* {{SAI|Animal Friendship}} | ||
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; {{SAI|Charm Animals and Plants|w=40}} | ; {{SAI|Charm Animals and Plants|w=40}} | ||
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:: Channel fey magic to {{Cond|Charmed|Charm}} nearby beasts and plants for 10 turns. | :: Channel fey magic to {{Cond|Charmed|Charm}} nearby beasts and plants for 10 turns. | ||
{{ | {{Level header|3}} | ||
; Domain Spells | ; Domain Spells | ||
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:* {{SAI|Spike Growth|c=16}} | :* {{SAI|Spike Growth|c=16}} | ||
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; Domain Spells | ; Domain Spells | ||
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:* {{SAI|Sleet Storm|c=16}} | :* {{SAI|Sleet Storm|c=16}} | ||
{{ | {{Level header|6}} | ||
; {{SAI|Dampen Elements|w=40}} | ; {{SAI|Dampen Elements|w=40}} | ||
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:: When you or an ally gets hit with [[Acid]], [[Cold]], [[Fire]], [[Lightning]], or [[Thunder]] damage, you can use your reaction to halve the attack's damage. | :: When you or an ally gets hit with [[Acid]], [[Cold]], [[Fire]], [[Lightning]], or [[Thunder]] damage, you can use your reaction to halve the attack's damage. | ||
{{ | {{Level header|7}} | ||
; Domain Spells | ; Domain Spells | ||
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:* {{SAI|Grasping Vine|c=16}} | :* {{SAI|Grasping Vine|c=16}} | ||
{{ | {{Level header|8}} | ||
; {{SAI|Divine Strike: Elemental Fury|w=40}} | ; {{SAI|Divine Strike: Elemental Fury|w=40}} | ||
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; Domain Spells | ; Domain Spells |
Revision as of 16:37, 21 March 2024
You embody the vast viridian power of the natural world, an avatar of the subtle divinity of fruitfall, avian migration, woodland silence, and the landslide's roaring fury.
You embody the vast viridian power of the natural world, an avatar of the subtle divinity of fruitfall, avian migration, woodland silence, and the landslide's roaring fury.
Nature Domain is one of the Subclasses of Cleric.
Subclass Features
This subclass obtains all the features from its base class, Cleric, in addition to its unique features outlined below.
Level 1
- Gain Heavy armour Proficiency
- Choose one skill proficiency between the following:
- Choose one cantrip to learn from the Druid cantrip list:
- Domain Spells
- You gain spells from your domain. They are Always Prepared.
Level 2
-
- Channel Divinity Action
- Channel fey magic to nearby beasts and plants for 10 turns.
Level 3
- Domain Spells
- You gain additional spells from your domain. They are Always Prepared.
Level 5
- Domain Spells
- You gain additional spells from your domain. They are Always Prepared.
Level 6
Level 7
- Domain Spells
- You gain additional spells from your domain. They are Always Prepared.
Level 8
- Once per turn, deal additional damage in addition to your weapon's weapon damage using one of the following selectable variations:
Level 9
- Domain Spells
- You gain additional spells from your domain. They are Always Prepared.