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Absolute's Talisman: Difference between revisions
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| proficiency = <!-- Leave EMPTY if no proficiency needed, otherwise choose from: Light Armour, Medium Armour, Heavy Armour, Shields --> | | proficiency = <!-- Leave EMPTY if no proficiency needed, otherwise choose from: Light Armour, Medium Armour, Heavy Armour, Shields --> | ||
| <!-- Following are Armour- and Shield-related properties --> | | <!-- Following are Armour- and Shield-related properties --> | ||
| | | armour class = <!-- Leave EMPTY for non-Armour, otherwise: the Armour Class value displayed on the armour's tooltip. --> | ||
| | | armour class bonus = <!-- Leave EMPTY for non-Shields, otherwise: the bonus to AC granted by wearing this item, e.g.: +2, +3, +4 --> | ||
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | | enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | ||
| <!-- Following are general properties, which should be filled in for ALL types of equipment. --> | | <!-- Following are general properties, which should be filled in for ALL types of equipment. --> |
Revision as of 15:42, 15 July 2023
Absolute's Talisman is an uncommon Amulet that allows the wearer to regain health by dealing damage when they have less than 25% of their Hit Points.
Stained by blood, and gifted only to the most faithful of True Souls to help preserve their lives.
Properties
- Rarity: Uncommon
- Weight: 0.05 kg / 0.1 lb
- Price: 430 gp
Special
The wearer of this item gains:
- The Absolute's Mercy: When the wearer has less than 25% of their Hit Points left and deals damage, they regain 1d8 (1~8) Hit Points.
Where to find
- Worn by Priestess Gut. Can be obtained as loot during the Defeat the Goblins questline.