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Spreading Spores: Difference between revisions
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| save = CON | | save = CON | ||
| additional = | | additional = | ||
| higherlevels = | | higherlevels = | ||
| condition = Spreading Spores | | condition = Spreading Spores | ||
| condition save = CON | | condition save = CON | ||
| class learns at level 10 = Circle of the Spores | | class learns at level 10 = Circle of the Spores | ||
| notes = | | notes = * It may appear that allies are affected by this as they visibly cough when caught in the area of effect, but they do not actually take damage. | ||
}} | }} |
Revision as of 17:40, 17 March 2024
Spreading Spores is a class action. While is active, you can create a cloud of spores that deals Necrotic damage to any creature that walks through or starts its turn in the cloud and fails a Constitution saving throw.
Description
Seed an area in deadly spores that deal 2d8Necrotic damage per turn to all creatures that inhale them, except you and your allies.The spores disappear when ends.
Properties
- Cost:
- Bonus action
- Damage:
- 2d8 (2~16) Necrotic
- Details:
- Range: 18 m / 60 ft
- AoE: 3 m / 10 ft (Radius)
- CON Save
Condition: Spreading Spores
How to learn
Classes:
- Class level 10: Circle of the Spores
Notes
- It may appear that allies are affected by this as they visibly cough when caught in the area of effect, but they do not actually take damage.