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Ensnaring Strike: Difference between revisions
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Piercing damage per level.
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| higher levels = [[Spells#Upcasting|Upcast]]: [[Ensnared (Condition)|Ensnared]] condition deals an extra {{DamageText|1d6|Piercing}} damage per level. | | higher levels = [[Spells#Upcasting|Upcast]]: [[Ensnared (Condition)|Ensnared]] condition deals an extra {{DamageText|1d6|Piercing}} damage per level. | ||
| variants = Ensnaring Strike (Ranged), Ensnaring Strike (Melee) | | variants = Ensnaring Strike (Ranged), Ensnaring Strike (Melee) | ||
| notes = | | notes = Using Ensnaring Strike triggers {{SAI|Extra Attack}} | ||
| video = | | video = | ||
}} | }} |
Revision as of 03:20, 13 March 2024
Ensnaring Strike is a level 1 conjuration spell. This spell allows spellcasters to use weapon attacks to ensnare enemies with thorny vines and deal Piercing damage to them each turn.
Description
Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target.
Ensnared creatures cannot move and take 1d6Piercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.
Properties
- Cost
Action
- Cost on hit
Bonus action +
Level 1 Spell Slot
- Damage
- Normal weapon damage
- Details
Attack roll
STR Save
At higher levels
Upcast: Ensnared condition deals an extra 1d6![Damage Types](/w/images/thumb/0/0b/Piercing_Damage_Icon.png/25px-Piercing_Damage_Icon.png)
Variants
Condition: Ensnared
Duration: 10 turns
Spell save DC Strength saving throw
- Cannot move and takes 1d6
Piercing damage per turn.
Attack rolls against the creature have
Advantage, while the creature's Attack Rolls and Dexterity
Saving throws have
Disadvantage.
How to learn
Notes
Using Ensnaring Strike triggers