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Veil of the Weird: Difference between revisions
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{{ActionPage | {{ActionPage | ||
| image = Action EndGame HagInvisibility.png | | image = Action EndGame HagInvisibility.png | ||
| summary = '''Veil of the Weird''' is a unique Class Action only available during the [[Confront the Elder Brain]] quest. This spell allows the caster to apply {{Cond|Greater Invisibility}} on up to five creatures. | | summary = '''Veil of the Weird''' is a unique Class Action only available during the [[Confront the Elder Brain]] quest. This spell allows the caster to apply {{Cond|Greater Invisibility}} on up to five creatures. | ||
| description = Channel Auntie Ethel's hag magic to render 5 creatures within range Invisible. | | description = Channel Auntie Ethel's hag magic to render 5 creatures within range Invisible. | ||
| warning = {{Prereq|The caster can only use this feature once in their adventure.}} | |||
{{Prereq|The caster can only use this feature once in their adventure.}} | |||
| cost = action | | cost = action | ||
| range m = 18 | | range m = 18 |
Latest revision as of 15:58, 9 March 2024
Veil of the Weird is a unique Class Action only available during the Confront the Elder Brain quest. This spell allows the caster to apply on up to five creatures.
Description
Channel Auntie Ethel's hag magic to render 5 creatures within range Invisible.The caster can only use this feature once in their adventure.
Properties
- Cost:
- Action
- Details:
- Range: 18 m / 60 ft
Condition: Greater Invisibility
Duration: 2 turns
- Entity has Advantage on Attack rolls. Attack Rolls against it have Disadvantage
- When interacting with items, casting spells, or attacking, the entity needs to succeed on a Stealth Check to maintain Invisibility. The Check becomes harder with each successful attempt.
How to learn
Notes
- While the tooltip says that the ability can be used once per adventure, the spell has infinite uses. As of Hotfix #9