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Rally: Difference between revisions
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| summary = '''Rally''' is a {{Class|Battle Master}} Bonus Action. This combat manoeuvre allows the Fighter to inspire an ally and grant them additional temporary hit points. | | summary = '''Rally''' is a {{Class|Battle Master}} Bonus Action. This combat manoeuvre allows the Fighter to inspire an ally and grant them additional temporary hit points. | ||
| description = Expend a superiority die to bolster the resolve of a friendly creature. It gains an additional {{DamageColor|Healing|8 Temporary Hit Points}} | | description = Expend a superiority die to bolster the resolve of a friendly creature. It gains an additional {{DamageColor|Healing|8 Temporary Hit Points}} |
Revision as of 15:40, 9 March 2024
Rally is a Bonus Action. This combat manoeuvre allows the Fighter to inspire an ally and grant them additional temporary hit points.
Description
Expend a superiority die to bolster the resolve of a friendly creature. It gains an additional 8 Temporary Hit PointsCan only have temporary hit points from one source.
Properties
- Cost:
- Bonus action + Superiority Die
- Damage:
- 8 Temporary hit points
- Details:
- Range: 18 m / 60 ft
At Higher Levels
When this manoeuvre is used at Battle Master level 10, the temporary hit points granted by the Superiority Die increase to 10.
Condition: Rallied
Duration: Until Long rest
- Granted 8 temporary hit points by a friendly combatant's rallying cry.
How to learn
Notes
Any remaining Temporary Hit Points expire after 5 rounds.