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Momentum (Condition): Difference between revisions
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{{ConditionPage | {{ConditionPage | ||
| effects = | | effects = | ||
* Spurred on by a sense of urgency. [[Movement Speed]] increased by {{Distance|m=1.5|ft=5}} per remaining duration of this effect. | * Spurred on by a sense of urgency. [[Movement Speed]] increased by {{Distance|m=1.5|ft=5.0}} per remaining duration of this effect. | ||
* Removed when {{Cond|Restrained}}, {{Condition Type|Incapacitated}}, {{Condition Type|Prone}}, or slowed down. | * Removed when {{Cond|Restrained}}, {{Condition Type|Incapacitated}}, {{Condition Type|Prone}}, or slowed down. | ||
*'''Momentum''' has a maximum {{duration|5}}. | |||
| stack id =MAG_MOMENTUM| tick type =end turn| stack type =additive| properties =MultiplyEffectsByDuration| notes = | |||
}} | }} | ||
==Notes== | ==Notes== | ||
* The [[Early Access]] item {{RarityItem|Chain of Liberation}} interacted with Momentum: Once per turn, the wearer can reduce the duration of their Momentum by 1 turn to Sprint, rushing forward in a straight 6m / 20ft. line that doesn't provoke [[Opportunity Attacks]]. | |||
* {{RarityItem|Spurred Band}} During combat, when the wearer starts their turn with 50% Hit Points or less, they gain Momentum for 1 turn. | |||
Latest revision as of 15:36, 9 March 2024
- Spurred on by a sense of urgency. Movement Speed increased by 1.5 m / 5 ft per remaining duration of this effect.
- Removed when , Incapacitated, Prone, or slowed down.
- Momentum has a maximum Duration: 5 turns.
Properties
MAG_MOMENTUM
: end of turn
: add to duration :
Conditions with the same stack ID
Conditions with the stack ID MAG_MOMENTUM
, only one of these can be applied at the same time:
Condition | Effects |
---|---|
|
Sources of Momentum
Notes[edit | edit source]
- The Early Access item Chain of Liberation interacted with Momentum: Once per turn, the wearer can reduce the duration of their Momentum by 1 turn to Sprint, rushing forward in a straight 6m / 20ft. line that doesn't provoke Opportunity Attacks.
- Spurred Band During combat, when the wearer starts their turn with 50% Hit Points or less, they gain Momentum for 1 turn.