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Cure Wounds: Difference between revisions
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{{SpellPage | {{SpellPage | ||
| name = Cure Wounds | | name = Cure Wounds | ||
| image = Cure Wounds | | image = Cure Wounds.webp | ||
| level = 1 | | level = 1 | ||
| school = Evocation | | school = Evocation | ||
| classes = Bard, Cleric, Druid, Paladin, Ranger | | classes = Bard, Cleric, Druid, Paladin, Ranger | ||
| class learns at level 1 = Bard, Cleric, Druid | | class learns at level 1 = Bard, Cleric, Druid, Life Domain:Domain Spell | ||
| class learns at level 2 = Paladin, Ranger | | class learns at level 2 = Paladin, Ranger | ||
| granted by feats = Magic Initiate: Bard, Magic Initiate: Cleric, Magic Initiate: Druid | |||
| summary = This spell allows spellcasters to heal allies with divine magic through touch. | | summary = This spell allows spellcasters to heal allies with divine magic through touch. | ||
| description = | | description = {{DamageColor|Healing|Heal}} a creature you can touch. | ||
| warning = {{Prereq|No effect on undead and constructs.}} | |||
| cost = action, spell1 | |||
| | |||
| attack roll = | | attack roll = | ||
| damage = | | damage = 1d8 | ||
| damage modifier = | | damage modifier = Spellcasting | ||
| damage type = | | damage type = Healing | ||
| damage save = | | damage save = | ||
| damage save effect = | | damage save effect = | ||
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| area condition 3 = | | area condition 3 = | ||
| area condition 4 = | | area condition 4 = | ||
| higher levels = | | higher levels = [[Spells#Upcasting|Upcast]]: Heals an additional {{DamageText|1d8|Healing}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. | ||
| notes = | | notes = The incantation for Cure Wounds is '''Te Curo''', Latin for "I cure you". | ||
| video = Cure Wounds Visuals.mp4 | |||
}} | }} | ||
== External Links == | |||
* {{FRWiki|Cure wounds|long}} | |||
[[Category:Sources of healing]] |
Latest revision as of 15:29, 9 March 2024
Cure Wounds is a level 1 evocation spell. This spell allows spellcasters to heal allies with divine magic through touch.
Description
Heal a creature you can touch.
No effect on undead and constructs.
Properties
- Cost
- Action + Level 1 Spell Slot
- Healing
- 1d8 (1~8) + Spellcasting modifier hit points
- Details
- Melee: 1.5 m / 5 ft
At higher levels
Upcast: Heals an additional 1d8hit points for each Spell Slot Level above 1st.How to learn
Notes
The incantation for Cure Wounds is Te Curo, Latin for "I cure you".
Visuals
External Links[edit | edit source]
- Cure wounds on the Forgotten Realms Wiki