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Cure Wounds: Difference between revisions
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hit points for each Spell Slot Level above 1st.
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{{SpellPage | {{SpellPage | ||
| name = Cure Wounds | | name = Cure Wounds | ||
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| class learns at level 1 = Bard, Cleric, Druid, Life Domain:Domain Spell | | class learns at level 1 = Bard, Cleric, Druid, Life Domain:Domain Spell | ||
| class learns at level 2 = Paladin, Ranger | | class learns at level 2 = Paladin, Ranger | ||
| granted by feats = Magic Initiate: Druid | | granted by feats = Magic Initiate: Bard, Magic Initiate: Cleric, Magic Initiate: Druid | ||
| summary = This spell allows spellcasters to heal allies with divine magic through touch. | | summary = This spell allows spellcasters to heal allies with divine magic through touch. | ||
| description = {{DamageColor|Healing|Heal}} a creature you can touch. | | description = {{DamageColor|Healing|Heal}} a creature you can touch. | ||
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== External Links == | == External Links == | ||
* {{FRWiki|Cure wounds|long}} | * {{FRWiki|Cure wounds|long}} | ||
[[Category:Sources of healing]] |
Revision as of 15:29, 9 March 2024
Cure Wounds is a level 1 evocation spell. This spell allows spellcasters to heal allies with divine magic through touch.
Description
Heal a creature you can touch.
No effect on undead and constructs.
Properties
- Cost
Action +
Level 1 Spell Slot
- Healing
1d8 (1~8) + Spellcasting modifier
hit points
- Details
Melee: 1.5 m / 5 ft
At higher levels
Upcast: Heals an additional 1d8![](/w/images/thumb/a/ac/Healing_Icon.png/25px-Healing_Icon.png)
How to learn
Notes
The incantation for Cure Wounds is Te Curo, Latin for "I cure you".
Visuals
External Links
Cure wounds on the Forgotten Realms Wiki