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Adhesive Whip: Difference between revisions
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HiddenDragon (talk | contribs) (Created page with "{{ up to date | 2024-02-22 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> {{ActionPage | summary = '''Adhesive Whip''' is a class action available to the Shadow-Cursed Shambling Mound that allows it to pull enemies closer towards it, in order to restrain and digest them. | description = Seize a target to drag it towards you and possibly make it fall {{Cond|Prone}}. | image = Thorn Whip.webp | cost = bonus | concentration = | save = DEX | range m = 15 | r...") |
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| summary = '''Adhesive Whip''' is a class action available to the [[Shadow-Cursed Shambling Mound]] that allows it to pull enemies closer towards it, in order to restrain and digest them. | | summary = '''Adhesive Whip''' is a class action available to the [[Shadow-Cursed Shambling Mound]] that allows it to pull enemies closer towards it, in order to restrain and digest them. |
Revision as of 15:26, 9 March 2024
Adhesive Whip is a class action available to the Shadow-Cursed Shambling Mound that allows it to pull enemies closer towards it, in order to restrain and digest them.
Description
Seize a target to drag it towards you and possibly make it fall .
Properties
- Cost:
- Bonus action
- Details:
- Range: 15 m / 50 ft
- DEX Save
Condition: Prone
Duration: 2 turns
Spell save DC Dexterity saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Used by creatures: Shadow-Cursed Shambling Mound
Notes
- Pulls the target 15 m / 50 ft towards the user.