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Heat (Condition): Difference between revisions
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m (added some spaces and periods where I missed some.) |
(Added icons to TacoMuncherDudes edit.) |
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| properties = Burning, DisableOverhead | | properties = Burning, DisableOverhead | ||
| stack type = additive | | stack type = additive | ||
| suppress sources = yes | |||
| notes = | | notes = | ||
}} | }} | ||
== | == Sources of Heat == | ||
* {{MdRarityItem|Cinder Shoes}}: Whenever you {{Cond|Burning|Burn}} an enemy, you gain 2 turns of {{cond|Heat}}. | |||
* | * {{MdRarityItem|Fireheart}}: Whenever you take {{DamageType|Fire}} damage dealt by another creature, you gain 2 turns of [[Heat (Condition)|Heat]]. | ||
* | * {{MdRarityItem|Thermoarcanic Gloves}}: Whenever you deal {{DamageType|Fire}} damage, you gain 2 turns of {{cond|Heat}}. | ||
* | * {{MdRarityItem|Ring of Self Immolation}}: Once per short rest you may set yourself on fire as a {{resource|bonus}} to gain {{Cond|Heat}} for 2 turns. | ||
* | * {{MdRarityItem|Thermodynamo Axe}}: Whenever you deal damage with this weapon, you gain 2 turns of {{cond|Heat}}. | ||
* {{MdRarityItem|Hellfire Greataxe}}: Whenever you deal damage with this weapon, you gain 2 turns of {{cond|Heat}}. | |||
* | * {{MdRarityItem|Markoheshkir}}: When the wielder deals spell damage with the {{sai|Flame of Wrath}} variant of {{sai|Kereska's Favour}} active, they gain 1 turn of {{cond|Heat}}. | ||
Revision as of 14:23, 7 March 2024
- Engulfed by a vengeful fire. Takes 1d4Fire damage each turn, but can use .
- Heat Convergence consumes all remaining turns of Heat to deal extra Fire damage on their next spell or attack.
- Heat has a maximum Duration: 7 turns.
Properties
MAG_FIRE_HEAT
: start of turn
: add to duration :
Conditions with the same stack ID
Conditions with the stack ID MAG_FIRE_HEAT
, only one of these can be applied at the same time:
Condition | Effects |
---|---|
|
Sources of Heat
- Cinder Shoes: Whenever you an enemy, you gain 2 turns of .
- Thermoarcanic Gloves: Whenever you deal Fire damage, you gain 2 turns of .
- Ring of Self Immolation: Once per short rest you may set yourself on fire as a Bonus action to gain for 2 turns.
- Thermodynamo Axe: Whenever you deal damage with this weapon, you gain 2 turns of .
- Hellfire Greataxe: Whenever you deal damage with this weapon, you gain 2 turns of .
- Markoheshkir: When the wielder deals spell damage with the variant of active, they gain 1 turn of .