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Dank Crypt: Difference between revisions
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* {{SmallIcon|Book_WizardyFancyA.png}} [[Book of Dead Gods]] | * {{SmallIcon|Book_WizardyFancyA.png}} [[Book of Dead Gods]] | ||
* {{SmallIcon|The Watchers Guide Icon.png}} [[The Watcher's Guide]] | * {{SmallIcon|The Watchers Guide Icon.png}} [[The Watcher's Guide]] | ||
*[[Soul Coin]] | * {{SmallIcon|Soul Coin Icon.png}} [[Soul Coin]] | ||
==Notable NPCs== | ==Notable NPCs== |
Revision as of 05:53, 13 July 2023
Dank Crypt (also known as the Temple Ruins) is a Location in Chapter One. This area is adjacent to the sub areas of the Bedchamber and Chapel Entrance and is part of the Overgrown Ruins dungeon.
The Dank Crypt can be reached from the Ravaged Beach, Bedchamber, or Chapel Entrance.
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Related Quests
Related Locations
Notable Loot
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
- The Amulet of Lost Voices
- File:Book WizardyFancyA.png Book of Dead Gods
- The Watcher's Guide
- Soul Coin
Notable NPCs
- Withers (Camp Follower)
Other Creatures and NPCs
Other Information
- There is a sarcophagus in the southern trapped room X: -293 Y: -325 that contains an Engraved Key and The Watcher's Guide. The key opens the large locked heavy oak doors to the north.
- There is a Heavy Key on the body of an Entombed Scribe X: -311 Y: -252. This key unlocks the Ancient Door near the trapped sarcophagus that leads to the Ravaged Beach.
- East of the room with the Entombed Scribes, near the water, is a ladder leading above to the Chapel Entrance through a locked trapdoor. A lever next to the ladder will unlock the trapdoor.
Traps
Trapped Sarcophagus
The southern room with a sarcophagus in the middle is heavily trapped. When the sarcophagus is opened, gargoyle heads lining the west and east walls will start firing firebolts into the room. Meanwhile, gas vents will start pouring flammable gas into the room. Both the heads and the vents require a perception check to spot. On the middle pillar on the eastern side of the room is a button that will turn off the trap once triggered. This button also requires a perception check to spot.
- The gas vents can be blocked by placing crates, vases, and other similar items on top of them.
- The gas vents and gargoyle heads can also be disarmed using a Trap Disarm Toolkit.
Shrine of Jergal
There is a hidden button up the stairs on the western side of the statue of Jergal in the north room. When pressed, a secret door beside the button will open and the Entombed Scribes and Entombed Warriors in the room will come to life and attack the party.
- The Entombed Scribes and Entombed Warriors can be disarmed before triggering the trap by looting their weapons.