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Argument Solver: Difference between revisions

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| melee or ranged = melee
| melee or ranged = melee
| handedness = two-handed
| handedness = two-handed
| damage = 1d8+1
| damage = 1d8 + 1
| damage type = Bludgeoning
| damage type = Bludgeoning
| enchantment = +1
| enchantment = +1

Revision as of 18:33, 23 February 2024

Argument Solver image

Argument Solver is an uncommon, lightly enchanted (+1) special variant of the Greatclubs family of weapons. It is a simple melee weapon that's wielded with both hands.

Description Icon.png

Few things solve a disagreement faster than displaying a greatclub. And this one reeks, too.

Properties

Damage
D8 Bludgeoning.png 1d8 + 1 (2~9) + Strength modifier Damage TypesBludgeoning
Details
Greatclubs Greatclubs
Rarity: Uncommon
Enchantment: + 1
 Two-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 4.5 kg / 9 lb
Price: 65 gp
UID MAG_Poison_Greatclub
UUID fddc251b-22d8-4036-a9fb-85fba8635cf0

Special

The holder of this item gains:

Main Hand Only

Tenacity Tenacity
When you miss an attack, you deal Strength ModifierDamage TypesBludgeoning damage (minimum of 1) anyway.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Concussive Smash Concussive Smash ()

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

Backbreaker Backbreaker ()

Put extra force behind your strike to possibly knock your enemy Prone Prone.

Poison Mist Poison Mist ()

On a hit, deal extra Damage TypesPoison damage equal to your proficiency bonus and surround the target in a noxious cloud that possibly Poisons Poisons those within it.

Where to find

Gallery

External links