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Giantbreaker: Difference between revisions

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(Added damage type category)
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| rarity = rare <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| rarity = rare <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 1d10+1 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage = 1d10 + 1 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage type = Piercing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Piercing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->

Revision as of 19:27, 23 February 2024

Template:Up to date

Giantbreaker image

Giantbreaker is a rare, lightly enchanted (+1) special variant of the Heavy Crossbows family of weapons. It is a martial ranged weapon that's wielded with both hands.

Description Icon.png

Legends say the Giantbreaker earned its name when an elven ranger singlehandedly defeated a score of hill giants. While the ranger's name is long forgotten, Giantbreaker's lives on.

Properties

Damage
D10 Piercing.png 1d10 + 1 (2~11) + Dexterity modifier Damage TypesPiercing
Details
Heavy Crossbows Heavy Crossbows
Rarity: Rare
Enchantment: + 1
 Two-Handed
Dippable Dippable
 Range: 18 m / 60 ft
 Weight: 8.1 kg / 16.2 lb
Price: 380 gp
UID MAG_MeleeDebuff_AttackDebuff2_OnDamage_HeavyCrossbow
UUID 260a44f7-9ce6-4c8c-bcc8-2eb018c00590

Special

The holder of this item gains:

Heavy Hitter
Your weapon hits hard enough to send your target Reeling Reeling for 2 turns.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Piercing Shot Piercing Shot ()

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Brace (Ranged) Brace ()

Spend 6 m / 20 ft of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.

Where to find