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Divination School: Difference between revisions

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; {{SAI|Expert Divination|w=40}}
; {{SAI|Expert Divination|w=40}}
: You may gain an additional '''Portent Die:''' when taking a [[Short Rest]] you receive a Prophecy. Complete it to regain a missing Portent Die.
: You may gain an additional '''Portent Die:''' when taking a [[Short Rest]] you receive a [[Prophecy]]. Complete it to regain a missing Portent Die.


{{H3|Level 10}}
{{H3|Level 10}}

Revision as of 23:33, 22 February 2024

You peer through time itself and can sculpt the future, like temporal clay, into a more favourable form.
Class Wizard Divination Badge Icon.png
Class Wizard Divination Badge Icon.png
You peer through time itself and can sculpt the future, like temporal clay, into a more favourable form.

Divination School is one of the Subclasses of Wizard. These Wizards specialize in fates and knowledge. They can manipulate random outcomes and see the unseen.

Subclass Features

This subclass obtains all the features from its base class, Wizard, in addition to its unique features outlined below.

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Divination Savant
Halves the cost to learn Divination spells from Scrolls. Learning these spells will only cost Gold Pile Single Item Image.png 25 gp per spell level.
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Portent Portent
Your dreams grant you glimpses that let you influence the future. After each Long Rest you gain two random Portent Dice. During the day, you can use your reaction to change the die of any Attack Roll or Saving Throw rolled within  Range: 18 m / 60 ft of you to one of your Portent Dice. Each Portent Die can only be used once, and you lose your unused Portent Dice at the end of the day.

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Expert Divination Expert Divination
You may gain an additional Portent Die: when taking a Short Rest you receive a Prophecy. Complete it to regain a missing Portent Die.

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Third Eye: Darkvision Third Eye: Darkvision
Once per long rest, use an action to gain the ability to see in the dark out to  Range: 24 m / 80 ft, akin to Superior Darkvision Superior Darkvision, without expending a Spell Slot.
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Third Eye: See Invisibility Third Eye: See Invisibility
Once per long rest, use an action to gain the ability to see Invisible Invisible creatures out to  Range: 9 m / 30 ft, without expending a Spell Slot.

Both Third Eye bonuses can be active at the same time.