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editsThe code for the bow still reads the same as in pre-Patch 6, and the tests indicated that it indeed works as noted here. For referece, the code is: "Boosts": "IF(HasStatus('SG_Frightened', context.Target)):CharacterWeaponDamage(1d4);IF(HasStatus('SG_Frightened', context.Target)):RollBonus(Attack, 1d4)"
Noelnirulf (talk | contribs) No edit summary |
(The code for the bow still reads the same as in pre-Patch 6, and the tests indicated that it indeed works as noted here. For referece, the code is: "Boosts": "IF(HasStatus('SG_Frightened', context.Target)):CharacterWeaponDamage(1d4);IF(HasStatus('SG_Frightened', context.Target)):RollBonus(Attack, 1d4)") |
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| granted by items = Bow of the Banshee | | granted by items = Bow of the Banshee | ||
| notes = | | notes = | ||
*This passive effect grants buffs to all wielder's weapons, not just the '''Bow of the Banshee''' itself. | *This passive effect grants damage and attack roll buffs to all wielder's weapons, not just the '''Bow of the Banshee''' itself. | ||
}} | }} |