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Reposition Malefactor: Difference between revisions

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(Patch 6 change.)
Line 13: Line 13:
* The {{Saving throw|dex}} to avoid the attack has a fixed DC of 15, but in the combat log, it shows a potentially incorrect calculation involving your [[Difficulty Class|spell DC]]. (For example: 8 (Base DC) + 5 (Charisma) + 4 (Proficiency) = 15).
* The {{Saving throw|dex}} to avoid the attack has a fixed DC of 15, but in the combat log, it shows a potentially incorrect calculation involving your [[Difficulty Class|spell DC]]. (For example: 8 (Base DC) + 5 (Charisma) + 4 (Proficiency) = 15).
* Unlike most weapon actions, '''Reposition Malefactor''' does not need to recharge.
* Unlike most weapon actions, '''Reposition Malefactor''' does not need to recharge.
* As of Patch 6, this action autosucceeds on allies and does no damage to them.
}}
}}

Revision as of 13:02, 16 February 2024

Reposition Malefactor is a weapon action granted by Hellfire Engine Crossbow.

Description

Pulls the creature 9 m / 30 ft closer to you if it fails a DC 15  Dex saving throw.

Properties

Cost
Action
Damage
1/2 Normal weapon damage
Details
DEX Save
 Range: Normal weapon range

How to learn

Granted by the weapons:

Notes

  • Reposition Malefactor does not use an Attack roll to determine if it hits.
  • The Dexterity saving throw to avoid the attack has a fixed DC of 15, but in the combat log, it shows a potentially incorrect calculation involving your spell DC. (For example: 8 (Base DC) + 5 (Charisma) + 4 (Proficiency) = 15).
  • Unlike most weapon actions, Reposition Malefactor does not need to recharge.
  • As of Patch 6, this action autosucceeds on allies and does no damage to them.