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Reposition Malefactor: Difference between revisions
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(Patch 6 change.) |
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* The {{Saving throw|dex}} to avoid the attack has a fixed DC of 15, but in the combat log, it shows a potentially incorrect calculation involving your [[Difficulty Class|spell DC]]. (For example: 8 (Base DC) + 5 (Charisma) + 4 (Proficiency) = 15). | * The {{Saving throw|dex}} to avoid the attack has a fixed DC of 15, but in the combat log, it shows a potentially incorrect calculation involving your [[Difficulty Class|spell DC]]. (For example: 8 (Base DC) + 5 (Charisma) + 4 (Proficiency) = 15). | ||
* Unlike most weapon actions, '''Reposition Malefactor''' does not need to recharge. | * Unlike most weapon actions, '''Reposition Malefactor''' does not need to recharge. | ||
* As of Patch 6, this action autosucceeds on allies and does no damage to them. | |||
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Revision as of 13:02, 16 February 2024
Reposition Malefactor is a weapon action granted by Hellfire Engine Crossbow.
Description
Pulls the creature 9 m / 30 ft closer to you if it fails a DC 15 Dex saving throw.
Properties
How to learn
Granted by the weapons:
Notes
- Reposition Malefactor does not use an Attack roll to determine if it hits.
- The Dexterity saving throw to avoid the attack has a fixed DC of 15, but in the combat log, it shows a potentially incorrect calculation involving your spell DC. (For example: 8 (Base DC) + 5 (Charisma) + 4 (Proficiency) = 15).
- Unlike most weapon actions, Reposition Malefactor does not need to recharge.
- As of Patch 6, this action autosucceeds on allies and does no damage to them.