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Toggle Non-Lethal Attacks: Difference between revisions
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HarveyPekar (talk | contribs) m ("this condition" is misleadingly vague when these are separated) |
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| condition = Non-Lethal Damage | | condition = Non-Lethal Damage | ||
| common = yes | | common = yes | ||
| notes = * While in combat with a creature, if they have the condition {{cond|Temporarily Hostile}}, they will become {{cond|Knocked Out (Temporary)|Knocked Out (Temporary)}} | | notes = * While in combat with a creature, if they have the condition {{cond|Temporarily Hostile}}, they will become {{cond|Knocked Out (Temporary)|Knocked Out (Temporary)}}; after a long rest they will regain consciousness. If the creature does not have this condition, they will disappear permanently after a long rest, and in some cases may be treated as dead by the game. | ||
}} | }} |
Revision as of 02:26, 9 February 2024
Toggle Non-Lethal Attacks is a common toggleable passive feature that allows users to knock targets out instead of killing them. Toggling on/off will apply to the entire party.
While this passive is turned on, when an Unarmed Strike or melee weapon attack reduces a creatures hit points to zero or one, it will become or (see notes for more information).
Description
Knock someone instead of killing them.
Must be unarmed or using a melee weapon. Doesn't work on undead or constructs.
Details
- Toggleable
Condition: Non-Lethal Damage
- Non-lethal damage does not kill creatures if it reduces their hit points to 0, it just leaves them unconscious.
How to learn
(Information not yet added.)
Notes
- While in combat with a creature, if they have the condition , they will become ; after a long rest they will regain consciousness. If the creature does not have this condition, they will disappear permanently after a long rest, and in some cases may be treated as dead by the game.